Audience Response Systems

Poll Everywhere

Poll Everywhere is the most accessible audience response system available to Yale staff, faculty, and students.

  • To obtain a Poll Everywhere Presenter account with Yale please send a request to medialibrary@yale.edu and you will be sent an invitation email.
  • Poorvu Center for Teaching and Learning Poll Everywhere Instructor Guidance

Keyboard Navigation

  • The Poll Everywhere mobile application is fully keyboard accessible for participants who wish to respond to a Poll Everywhere activity.

o   For presenters, some administrator content is not fully optimized for keyboards.

  • Most Poll Everywhere activity types can be responded to using the keyboard, with the exception of clickable images.

o   For instructors looking to maximize accessibility, Poll Everywhere recommends replacing clickable images with multiple choice polls with textual descriptions.

  • All web content is navigable via keyboard, as are all major areas of functionality.

Alternatives to Media Content

  • All images or videos provided by Poll Everywhere have a text-based equivalent. The exception is content uploaded by presenters, which require the presenter to include a textual description (alternative text) in order to display that description.
  • Poll Everywhere presenters also have the ability to enable alternative text for participants using screen readers to respond to Multiple choice, Ranking, or Clickable image activities.

To Enable Alt Text

o   Log in to polleverywhere.com

o   Access your profile settings by selecting the profile tab in the bottom left corner of the screen. 

o   Select the “Features” lab link on the left side of the screen.

o   Toggle the “Image alt-text” option to ON.

o   Select the “Apply lab settings” button.

To Add an Image to an Activity and Add Alt-Text

o   From the Activities page, select “Create a New Activity.”

o   Select an activity type, such as “Clickable Image.”

o   Enter a title in the “Title” field.

o   Select one of the provided images or upload your own.

o   Select the “Alternative Text” box and enter a text description of the image.

o   Select “Create.”

  • Some tutorial videos uploaded to polleverywhere.com do not currently include closed captioning. All content covered by tutorial videos is also available in text-based support articles.

Content Layout and Hierarchy

  • Poll Everywhere content pages created since 2016 follow an accessible structural hierarchy. Older content pages may not follow the same structure.

Sequencing

  • The Poll Everywhere mobile application adheres to WCAG sequencing standards. Presenter-facing content is not, in all cases, optimized for sequencing.

Use of Color

  • Poll Everywhere does not rely on color alone to convey information. The majority of features released since 2016 provide enough contrast to be used by participants with limited vision, or who are using assistive devices.

Timed Responses

  • Timed answers that accrue points can create inequities for users with certain disabilities (e.g., ADHD, Dyslexia, Blindness or Low Vision, etc.). Poll Everywhere questions encourage timed responses that can be set between 5 secs to 3 mins. However, Poll Everywhere does allow authors to toggle timed responses to “Off.” Be aware of this when constructing your questions and activities. For more information please see the vendor guidance on Competitions.

Kahoot!

Kahoot!’s Inclusion and Accessibility Policy outlines their commitment to accessibility and briefly addresses how the tool meets some general accessibility standards. It is not comprehensive and should not be taken as a statement of full compliance.

From Kahoot’s webpages:

  • Perceivable: Our product should be perceivable to all users, including those using assistive technologies. This includes but is not limited to text-to-speech technology users, Braille users, and other users with sensory, cognitive, or other disabilities. All users should be able to perceive and access the content Kahoot! presents.
  • Operable: Our product should be operable by all users, including those using assistive technologies. This includes but is not limited to keyboard users, switch users, voice control users, and other users with sensory, cognitive, motor, or other disabilities. All users should be able to navigate and interact with Kahoot!.
  • Understandable: Our product should be understandable by all users, including those using assistive technologies. This includes but is not limited to screen reader users and those with cognitive disabilities. All users should be able to understand the content that Kahoot! presents.

Accessibility Guidance for Kahoot! Authors

Additional guidance for users creating Kahoot! activities.

Enable “Display Questions and Answers on Players’ Devices”

  • After creating a Kahoot!, click the “Play” button, and choose “Present.” This opens “Game Options.”
  • In “Game Options,” choose “show question and answers on players’ devices.”
    • Explanation: Kahoot! players use their devices to answer questions; questions are displayed on a shared Zoom screen and the answers display on the mobile device. Enabling this option sends both the questions and the answers to players’ devices, which allows screen reader users to perceive the questions in addition to the answers. 

Add Alt-text to images

  • After uploading an image, select the “i” in the lower left-hand corner of the image and enter your image description/alt-text.
  • Kahoot! limits alt-text characters to 80, so be concise.

Timed Responses

  • Timed answers that accrue points can create inequities for users with certain disabilities (e.g., ADHD, Dyslexia, Blindness or Low Vision, etc.). Kahoot! questions require time limits. The longest response time allowed is 4 minutes. Be aware of this when constructing your questions and activities.

Color

  • Do not rely on color alone to convey information, e.g., when formatting questions.

 

Accessibility Guidance for Kahoot! Users

Take note of additional accessibility features

Read Aloud

  • Consider using the Read Aloud option, available in the mobile app.